Tech Art Reel
Mobile, Game Console, TV, Advertisement
Character, prop and vehicular rigging done through the years. For in-game assets, I followed optimization procedures and engine rules. For VFX shots, there were a number of liberties taken with poly count, deformers and number of joints. All systems I made from scratch unless noted of procedural tools used.
More production info in projects page
3dsmax, Maya, Unity, Havok Behavioral