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RIGGING/TECH ART
PROJECT:
Tech Art Reel
PLATFORM:
Mobile, Game Console, TV, Advertisement
RESPONSIBILITY:
Character, prop and vehicular rigging done through the years. For in-game assets, set-ups included optimization work against engine specs. For VFX shots, there were a number of liberties taken with poly count, deformers and number of joints. All systems I made from scratch unless otherwise noted.
More production info in projects page
SOFTWARE
3dsmax, Maya, Motion Builder, Unity, Havok Behavioral
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