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RIGGING/TECH ART

PROJECT:
Tech Art Reel

PLATFORM:

Mobile, Game Console, TV, Advertisement

RESPONSIBILITY:

Character, prop and vehicular rigging done through the years. For in-game assets, set-ups included optimization  work against engine specs. For VFX shots, there were a number of liberties taken with poly count, deformers and number of joints. All systems I made from scratch unless otherwise noted.  

 More production info in projects page 

SOFTWARE 

3dsmax, Maya, Motion Builder, Unity, Havok Behavioral

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