Six Flags Fun Park
Nintendo Wii and DS
Involved in animating/rigging everything in the open world segment and mini-games. Assets included characters, animals, props, environment and booths. This also included technical set-up of the game scene, creating naming conventions in LUA/XML and controlling the character blending/transition states in Havok Behavior.
3DSMAX, Photoshop, After Effects, Havok Behavior, LUA/XML, Perforce