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Demo Reel

PROJECT:
Six Flags Fun Park
PLATFORM:

Nintendo Wii and DS
RESPONSIBILITY:

ANIMATOR/RIGGER
Involved in animating/rigging everything in the open world segment and mini-games. Assets included characters, animals, props, environment and booths. This also included technical set-up of the game scene, creating naming conventions in LUA/XML and controlling the character blending/transition states in Havok Behavior.
SOFTWARE:

3DSMAX, Photoshop, After Effects, Havok Behavior, LUA/XML, Perforce  

FunPark_Credit_davidRod.JPG

Developers Credit

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